Supercharge your favorite IDE or AI coding assistant with Aura's Unreal and Unity intelligence.
The one-click integration with Claude Code, Visual Studio, Cursor, and Rider (Junie) makes it easy to get started.
Aura exposes its tools via MCP (Model Context Protocol), letting you drive Unreal or Unity from any MCP-compatible environment — generate blueprints, analyze UAssets, edit scenes and prefabs, run C# editor scripts, and generate images and 3D assets.
This lets you:
Watch the walkthrough on setting up Aura with Claude Code in this video at the 1:11 timestamp.
launch_unreal_project tool if not already openSubagents like Python Agent and Blueprint Agent use Aura's specialized intelligence and are charged to your Aura subscription, not your IDE's AI subscription. Your API costs for other platforms may increase significantly while using Aura's intelligence.
⚠️ If you have existing MCP configurations or non-default settings, the one-click install may not work. Follow the manual setup below instead.
If one-click doesn't work, copy the MCP config manually. Aura for Unreal installs two servers — unreal_inspector (read-only inspection and planning) and unreal_editor (authoring and mutation). All MCP-compatible IDEs use the same basic structure:
{
"servers": {
"unreal_inspector": {
"type": "stdio",
"command": "path/to/python.exe",
"args": ["path/to/Aura/MCP/unreal_inspector.py"]
},
"unreal_editor": {
"type": "stdio",
"command": "path/to/python.exe",
"args": ["path/to/Aura/MCP/unreal_editor.py"]
}
}
}
The exact command and args values for both servers come from Aura's Settings → MCP Configuration page.
aura-unity server block into your IDE's MCP config (see locations below)Add the following server block to your IDE's MCP config:
{
"servers": {
"aura-unity": {
"type": "stdio",
"command": "path/to/AuraForUnity/python/python.exe",
"args": ["-m", "aura_unity_mcp.server"]
}
}
}
The exact command path is shown on AuraForUnity's Settings → MCP Configuration page. On Windows the Python executable typically lives at %LOCALAPPDATA%\Programs\AuraForUnity\python\python.exe.
ℹ️ Aura for Unity must be running and connected to your Unity project for the MCP tools to respond. If the connection drops, the IDE will see tool errors until you reopen the project in AuraForUnity.
The Unreal (unreal_inspector, unreal_editor) and Unity (aura-unity) server blocks all go into the same per-IDE MCP config file:
~/.claude/mcp.json.cursor/mcp.json in workspace, or global settings~/.mcp.json (global user config).vscode/mcp.json (manual setup only; not a one-click target)After adding the config, restart your IDE completely and verify Aura tools appear in your AI assistant's tool picker.
Aura for Unreal exposes its capabilities through two MCP servers, installed and configured together by the one-click setup:
unreal_inspectorInspects project state without changing it: asset metadata and graphs, blueprint review, asset and code search, logs, read-only Python queries, and engine lifecycle (launch/recompile/shutdown), plus planning, skill references, and image/3D-model generation.
unreal_editorMakes changes in the editor: Blueprint and C++ authoring, materials, Niagara VFX, behavior trees, data tables, UMG widgets, Enhanced Input, and Unreal Python — plus Play-In-Editor control and verification (input simulation, screenshots, profiling).
aura-unityExposes the full Unity editor surface — scene and GameObject CRUD, components, prefabs and variants, materials, terrain, animation, Input System, UI, packages, profiler, and execute_script for arbitrary C# editor scripts — plus server-side image, 3D-model, and screenshot generation. See the Unity Scene & Prefab, Unity Coding (C#), and Unity Editor Agent pages for the full list.
Tools not appearing: Restart your IDE completely after adding the MCP config.
Connection errors: Ensure Aura (Unreal) has a green connection indicator, or that AuraForUnity shows your Unity project as connected.
Config conflicts: If you have other MCP servers configured, add Aura manually to avoid conflicts.